Silicons Teaser

Task Description

The client wanted a teaser animation for their upcoming NFT collection, featuring a character model and various 3D clothing items. My goal was to create a digital photoshoot scene where the character would pose and showcase the high-quality 3D assets. Given the tight deadline, I opted for a fast and efficient workflow using Blender and kitbashing elements from 3D online asset stores to assemble the scene.

Final video

Thought Process

I began by rigging and animating the character in Blender, ensuring the poses highlighted the unique design of the character and its clothing. After setting up the animation, I exported it to Marvelous Designer, where I simulated the character’s clothing to achieve realistic draping and movement. Once the simulation was complete, I brought everything back into Blender to refine the scene.

I added subtle imperfections to the clothing and materials, including cloth strands, surface displacement to enhance authenticity. Next, I set up lighting and began the rendering process, focusing on creating dynamic camera transitions. To simulate camera flashes, I used Blender's F-Curve modifiers, which allowed me to time the flashes and transitions efficiently.

Material developement

Additionally, while working on the animation, I was also developing the look of the materials that would later be used for the collection. I aimed to incorporate as much detail and visual interest as possible into these materials to elevate the final aesthetic. Using Substance Painter, I carefully crafted textures that highlighted intricate surface details, such as realistic wear, fine fabric textures, and subtle color variations. This attention to material design helped ensure that each asset would stand out as a unique piece within the collection.

Gallery

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Challenges

A major challenge was achieving a high level of detail within a tight deadline. The use of kitbashing and procedural tools in Blender helped speed up the process while maintaining visual quality. Simulating realistic clothing movements and integrating the camera flash effects presented additional complexity, but these were handled using Blender’s built-in tools and Marvelous Designer for accurate cloth behavior.

Tools Used

- Blender: Rigged, animated, and rendered the character, set up lighting, and handled the final compositing.
- Marvelous Designer: Simulated realistic clothing behavior on the animated character.
- 3D Asset Stores: Kitbashed environment elements for quick scene assembly.